package game.event
{
	import flash.events.Event;

	public class GameEvent extends Event
	{
		public static const SCORE_EVENT:String = "score_event";
		
		public static const TIME_OVER:String = "time_over";
		
		public function GameEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
		
		public var data:Object;// 可以传递一下数据
	}
}